Fixed the following things today:
- Activating randart dragon scale for breath weapon is a no-no.
- Had to modify the reward for wearing a single item with multiple high resists to include rFECA and Sustain All.
- Carrying around a bunch of {special} items without ID’ing them
- Attempting to enchant items that are only pseudo-id’d
- Trying to enchant non-ID’d artifacts beyond the +15
- Do not junk unID boots; they could be speed.
- No need to visit store before shopping now. This might induce weird behavior like trying to buy stuff when the inventory is full. Report any problems.
- Money scumming issues (to buy stat potions from the BM) fixed.
- I had to modify how the borg considers items ID’d in order to overcome the item_tester_unknown hack in spells2.c Some items are not given the appropriate o_ptr->ident flags. Instead they pass through if they have easy_know. Really, the easy_knows should be given IDENT_KNOWN or IDENT_STORE on them. Anyway, these changes my impact how the borg ID’s items. Report any ID-loops.