Monthly Archives: June 2011

Zborg Munchkin Mode Improvements, Again.

Several new tweaks to how the zborg runs in munchkin mode.  Many of the tweaks involve better use of Dim Door to get around, resting to recoup mana, how to attack while in munchkin mode, running out of light and … Continue reading

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Zborg will use Dimension Door a little more.

Dimension Door is a great spell for the borg.  He added a use for it when he is fleeing a level and needs to get to either stair. He will also not attempt the move to the next town if … Continue reading

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Zborg Munchkin Improvement

The borg was not using Wand of Stinking Cloud while in munchkin mode. Also, in munchkin mode, he might ‘test/try’ new spells in Trump Realm which would take him off the stairs.  This was fatal since he was often clevel … Continue reading

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Bouncing behavior fixed.

If a never-move monster (like a mold) was sitting on an item.  The borg might bounce in and out of line-of-sight.  The borg was in correctly assuming that the monster would crush or pick-up the item.  Now he will correctly … Continue reading

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One more fix the apostrophe sell.

The borg was still trying to sell item with an apostrophe.  It was being induced from a failed clearance of a goal_ware.   If you find any more, send me a savefile.

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Shop ‘illeagal keypress’ fixed.

This one dealt with the borg hitting apostrophe.  It was related to trying to dump an item into the have and have it stack into an existing stack of more than 90 items.  Generally, the game would make a second … Continue reading

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Wand shopping issue resolved

The borg was looping while buying/selling attack wands.  He will now buy and sell based on level and charge counts.

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Improved Vault Handling

The borg was getting distracted on not completing his vault excavation.   He spent so much time running to and from the vault, he got noting done.  He will be a bit more ‘on task’ and complete the vault excavation before … Continue reading

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Munchkin mode improvement

The borg will use a wand of wonder in munchkin mode. While in Munchkin Mode, before he leaves the stairs to fetch an object, he will do a Detect Monsters/Traps just to make sure no bad guys in lurking in … Continue reading

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Swap looping and Money Scumming Fix.

Two very interesting savefiles.  The borg with the ammy swapping was stuck in a loop because his inventory was too full.  He was being given points for carrying the digger.  As the borg was calculating the bonuses for trying on … Continue reading

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