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Monthly Archives: October 2011
Beam pathway improvement.
There was a problem with the borg always forcing the grid under ghosts to be wall grids. This was a problem when the borg had to calculate danger from monsters behind it. Now the borg will not override the previous … Continue reading
Changes to help Warriors
Rod of teleport other was not being considered a source for tportother in borg_skill[]. And better handling of its use as a defense option. Borg will not carry *Heal* if he has several Heal. He will save them in the … Continue reading
Potential Crash, Danger, and !Resistance
There was a potential divide by zero error if the borg attacks a monster with 0 armor class. Warrior borgs had been told to stop carrying !RFire and !RCold after depth 80. That was done to conserve inventory slots, but … Continue reading
Heal, =Escape, and LATIN1
Borg was wearing a Ring of Escaping and the fear curse was really messing up his ability to flow. There is now a greater negative value associated with wearing a Ring of Escaping. A bit of a rework on borg_heal(). … Continue reading
More Rubble Trouble at clevel 10
If the borg was clevel 10, he might have some trouble with flowing and tunneling. The borg was trying to stack unid arrows into a full quiver. Borg will be rewarded for carrying a backup Rod of Magic Mapping
Everburning Fix & itoa()
Everburning Torches or Lanterns have a timeout. Which the borg saw as a need for a recharge. He was resting to recharge the Everburning items. It looks like the itoa() I used the other day needed some help for other … Continue reading
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Rubble avoidance fixed
The borg had been reluctant to attempt to dig rubble while exploring the dungeon. He felt he needed over-the-top skills in order to tunnel through. This is now repaired. Also, he was far to quick to attempt to tunnel through … Continue reading
Buying & Selling multiple items
For a long time, the borg would only buy or sell one item at a time. Even if he needed 80 arrows, he (usually) bought one at a time. That was in place to reduce certain buy-sell loops. I set … Continue reading
Digger and Weapon Fix
Some of the recent problems with the borg selecting diggers and other strange equipment choices related to him being encumbered and incorrectly trying to maintain a high strength bonus. I used an incorrect if-else formula. That is now corrected and … Continue reading
See Invis correction
The borg was believing he still has the See Invis power even after the spell expired. This caused an ignominious death of a borg who rested while an unseen Dread beat him down.