Borg was wearing a Ring of Escaping and the fear curse was really messing up his ability to flow. There is now a greater negative value associated with wearing a Ring of Escaping.
A bit of a rework on borg_heal(). He was not healing as often as he should have.
In borg_danger(), two improvements were added: one for full_damage, and a better estimation of Monster’s chance to hit, based on AC protection.
Updated the % hit chance for Borg vs Monster as well.
Fix for the LATIN1 names. The borg was having trouble relating messages to known monsters. Sometimes the message bar would read “Angamaite hits you.” Yet the borg did not know of a monster by that exact name. The monster’s real name is Angamait[“e]. So I had to build a converter into the message parser.
I have not yet seen any trouble with parsing and comparing artifact names that contain special characters (Bastard Sword of Eowyn).