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Monthly Archives: November 2011
Randart DSM fix
The borg was trying to activate an artifact’s attack when that artifact was in the guise of a DSM. He knew that the DSM did not have the standard DSM breath attack, but in this case, he was trying to … Continue reading
Swap, cursed artifacts, selling to full shops
The borg was completely dismissing the value of the Wormtongue boots. They are not too bad for a low to mid range character. The only problem is the light curse. I had to rewrite a few routines to help the … Continue reading
Deep game fixes and a winner.
The borg was not keeping Rod of Speed or other Haste items because he has Tulkas in the inventory. I told him to keep Rods of Speed anyway in case he wanted to trade out Tulkas for some other more … Continue reading
Panel Shift improved.
I improved how the borg is going to shift the panel to locate off-screen monsters. Before he did it based on his exact grid location. This posed a problem if the screen size was altered from the default size. Now, … Continue reading
New anti-summon action.
I had to add a fix for the use of borg_shield and borg_stone. There was some overwriting of the borg_shield and the borg was not catching the message about the shield being enhanced. The borg needed to be able to … Continue reading