I made several changes and updates for the zborg during this past month. Here is a brief run-down.
- MC are allowed to cast spells when blinded
- No AS-corridor digging if a monster is adjacent.
- Borg was getting twitchy after stepping on a special town door. He could not figure out how to flow over the door; he thought it was impassable.
- Borg will keep track of worn items to avoid looping on Best Combo
- Borg was not looking at the minimum fail rate requests for certain mutation activations.
- Borg will consider unknown grids in a region that has been magic mapped at floor grids.
- Borg has a bounce between flowing to a stair in order to leave a level an trying to pick up an item. I told the borg to not pick up items if he was in the process of leaving the level.
- Borg was bouncing between flowing to an asleep town monster (then not attacking it) and flowing to the shops. Once the monster woke up, he attacked it. Borg will be allowed to attack sleeping town monsters.
- Borg with no food will stair scum to get to the surface. In doing so, he will not chase down monsters or items (except food) while in this state.
- Problem with the borg activating the Mutation Mind Blast, thinking it had a radius effect.
- Borg was casting the Mind Wave defence manuever repeatedly, thinking he was blasting some monsters in a darkened room. He will not be required to have seen the monsters more recently.
- Borg might starve to death waiting for summoner monsters to approach him.
- Penalty for dipping into reserve mana when casting Psychic Drain was removed, since that spell returns mana.
- Borg was incorrectly counting certain utility mutations (like WoR) when he ran low on mana. If the mana ran out, he thought he was out of the utility, when really, he had it, but it was momentarily out of reach due to low mana.