Updates or the Zborg. I have not made any changes to the vanilla borg in several months. There are still problems with it working under Visual Studio. So I spend my time tinkering on the Z240 borg.
- Casting Prep Spells prior to taking spells needed to remove the test for borg_hero and mindcrafter adreneline channeling.
- Borg speed +5 check in borg_prep() needed to consider ability to easily cast speed.
- The borg’s monster flow will return a fail if the monster is not likely to flow to the monster (fear, random movement, terrain, etc)
- Borg_swap will consider additional damage of the item.
- Improvement to “jump into pit.” He was missing ocassional ag->kill. So I allowed a cheat (cave[y][x].m_idx) as a backup.
- When looking at the danger-reduction benefits of Mind Wave, the borg was not considering the danger associated with unseen monsters (regional fear).
- Borg will have decreased fear of sleeping monsters when higher level.
- When considering jumping into a hall to gain an advantage over summoners, only awake summoners are considered.
- The power bonus for wearing an elemental ring is only granted if the borg does not have immunity to that element.
- Borg was not swapping equipment if danger = 0;
- Removed the AC-based reduction in the danger of RBE_SHATTER, the monster attack method which causes earthquakes.
- Mind Wave defence maneuver is denied if the borg has less than 20 mana.
- Psi Drain is added to the list of acceptable spells to be cast in low mana.
- Eating Slime Molds was added to the list of food eaten during munchkin mode.
Send me an e-mail if you’d like some help getting Visual Studio working with vanilla again. I followed the instructions in src/win/angband_visual_studio_step_by_step.txt. The instructions looked like they weren’t written for VS Express 2012 (which I used), but I was able to find the corresponding settings at each step.