December 2014

 

  • Borg wont set explosive runes/runes of protection when fighting a guy who can use Teleport-to.  These guys can bampf the borg off the rune.

 

  • When considering which items to crush (slow/hole/junk), the borg will skip items which contain a high resist which the borg is currently lacking.

 

  • Added Lord of Change and Shoggoth to a list of Nasties.  If too many of them are on a level, then the borg will flee the level.  Added a new teleport level check in borg_escape() to flee in just this case.

 

  • Monsters with teleport spell can follow the player through his own phase or teleport.  That’s very dangerous to the borg.  He will consider these guys dangerous if they are 3 (or fewer) grids away in distance.

 

  • Borg_crush_slow() will now not crush Rods of Teleport Other.  The other two borg_crush_xxx() already saved these rods.  Similarly, the borg will not sell a Rod of Teleport Other to the shop unless he has more than 5 of them.

 

  • There was a bug in the the defence maneuvers involving Teleport Other and the rods/wands.  The object being called was only looking at equipment (and skipping inventory) for a rod.  Obviously, no rods/wands are present in the equipment list.

 

  • Some repairs to how the borg respawns while in Vanilla Town mode.  It had been crashing.

 

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