New Years Eve
- Borg needed to not remove an empty lantern from the equipment. It interfered with him buying fuel. Additionally, he needed some support for buying fuel for the empty lantern. His inclination was to buy a new lantern. Since fuel is cheaper, its better for him to buy fuel for the empty lantern.
- Now that the summoning spells have support, I am removing the ‘icky’ tag associated with certain spells. Today was the Nature Realms summon.
- The borg might loop onto an empty grid which was previously a vein grid.
- The borg will now quaff a potion while junking junk, if the potion wont harm him. He can gain any bonus effect or nourishment (albeit small on both accounts). A check was applied in borg_quaff_potion() to make sure he doesn’t drink something nasty.
- Potential for the borg to loop trying to wear a cursed spell book, thinking he can decurse it.
- Encumbered borgs will no longer unequip their gear. They tend to crush it.
- Skeletons will not borg_consume() food items as a means to crush or destroy them since they just fall to the floor.
- Staffs and wands needed to have a distinction between identified and aware. It helps with recharging at the special shop.
- Borg wont use the Recharge spell on rods while in munchkin mode. The rods tend to recharge faster than the mana spent on the spell.
- Borg will now increase his ‘leash’ (based on clevel) when flowing to the takes in munchkin mode. This will allow him to chase down his arrows.
- Added a cascade reward for using the rods as weapons. He used to carry up to 10 rods, sometimes even up to 9 Rod of Light. Really, he doesn’t need more than 5 of them. So he will limit the number of rod quantities in order to make more efficient use of inventory space.
- There were a couple of places where Stone to Mud from Nature Realm was missing from the spell lists. This caused the borg to miss a few spells chances and to carry digger.
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Zangband 240 and tagged
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