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Author Archives: apwhite
December 2019 V Borg
Hallucinating while stair scumming. Attempting to tunnel while out of light will be forbidden in most cases.
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August 2019
In borg_danger_aux() There was a check for borg_projectable() which was redundant, and reduced fear too much when opposing ball-breathers (like hounds) Borg will no longer consider jammed doors as “interesting,” unless he is twitchy, brave, has sufficient strength to reasonably … Continue reading
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July 2019 VBorg Update
This is a non-critical update. There was a redundant borg_projectable() check in borg_danger_aux(). The redundancy reduced the borg_fear by too much, allowing the borg to be too brave in the face of hounds and other packs of ball-effect breathers. The … Continue reading
May 2019 VBorg Updates
Some warrior borgs were spending way too much time in munchkin mode when their food levels dropped to 2. They would stair scum to the surface instead of recalling. Borg was not shooting the ego ammo as much as he … Continue reading
Posted in Angband (Vanillia)
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April 2019 V Borg Update
Borg will be penalized for carrying heavy equipment even after his strength is >15 (Previously it only penalzied < 15) Borg will carry up to 10 !Speed, he used to carry up to 20. They tend to just slow him … Continue reading
V Borg Update
Borgs with lots of arrows were still buying arrows at the shops, then dumping them upon exiting the shops. He will no longer buy mundane arrows if he has more than MAX_STACK_SIZE Added a path report on where the borg … Continue reading
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V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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VBorg update for the Kobold Paladin
The vanilla borg was having issues with creating kobold paladins for every character. This actually wasn’t a borg issue, but a “feature” in the birth.c file for the game. So I made some edits to allow the normal classes to … Continue reading
March 2017 Zborg Update
Starving vamp borgs are now allowed to eat a pet. Starving Vamp who can summon a pet to eat, should do so. Starving borgs will skip the borg_defend(), since it might teleport away a meal. At a minimum it is consuming … Continue reading
September 2016 Zborg
Update for the Zangband borg. I’ve been running Vampire Mindcrafters and they seem very capable within the borg’s limited dynamics. There were some fixes to how the borg handles, radius-0 ball spells Borg was still (rarely) missing the target using … Continue reading
Posted in Zangband 240
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