Author Archives: apwhite

Danger check improvements

The borg has reduced fear of certain attack types. The borg had two values for his fear; one was the actual danger and an extra ‘fear factor’ for the effect of the attack. As an example, he had extra fear … Continue reading

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Rod and pval fix.

Another shopping bug fixed. He might get stuck hitting the apostrophe and loop for a while. I spotted a borg throwing a *Healing* potion as a weapon. This was introduced in 320 when the change in item sval values. Borgs … Continue reading

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Quiver issue fixed

Borg was not stacking arrows into a quiver which was already loaded. He needed to know that some items stack in the quiver. He also needed to be able to combine multiple short stacks of arrows in the quiver. He … Continue reading

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Swapping & Shopping fix for 320

There is an interesting error which can be seen when the borg goes to swap rings (moving the right to left and left to right). The game fails to update the p_ptr->inventory[] promptly and the borg is not able to … Continue reading

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Work on 330 has started

I downloaded the 330 source and began updating the borg code. I have run into some problems and it is slowing me down. I am stuck on the inkey_ex() from util.c. I am not familiar with the new code and … Continue reading

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Zborg Munchkin Mode Improvements, Again.

Several new tweaks to how the zborg runs in munchkin mode.  Many of the tweaks involve better use of Dim Door to get around, resting to recoup mana, how to attack while in munchkin mode, running out of light and … Continue reading

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Zborg will use Dimension Door a little more.

Dimension Door is a great spell for the borg.  He added a use for it when he is fleeing a level and needs to get to either stair. He will also not attempt the move to the next town if … Continue reading

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Zborg Munchkin Improvement

The borg was not using Wand of Stinking Cloud while in munchkin mode. Also, in munchkin mode, he might ‘test/try’ new spells in Trump Realm which would take him off the stairs.  This was fatal since he was often clevel … Continue reading

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Bouncing behavior fixed.

If a never-move monster (like a mold) was sitting on an item.  The borg might bounce in and out of line-of-sight.  The borg was in correctly assuming that the monster would crush or pick-up the item.  Now he will correctly … Continue reading

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One more fix the apostrophe sell.

The borg was still trying to sell item with an apostrophe.  It was being induced from a failed clearance of a goal_ware.   If you find any more, send me a savefile.

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