Author Archives: apwhite

Shop ‘illeagal keypress’ fixed.

This one dealt with the borg hitting apostrophe.  It was related to trying to dump an item into the have and have it stack into an existing stack of more than 90 items.  Generally, the game would make a second … Continue reading

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Wand shopping issue resolved

The borg was looping while buying/selling attack wands.  He will now buy and sell based on level and charge counts.

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Improved Vault Handling

The borg was getting distracted on not completing his vault excavation.   He spent so much time running to and from the vault, he got noting done.  He will be a bit more ‘on task’ and complete the vault excavation before … Continue reading

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Munchkin mode improvement

The borg will use a wand of wonder in munchkin mode. While in Munchkin Mode, before he leaves the stairs to fetch an object, he will do a Detect Monsters/Traps just to make sure no bad guys in lurking in … Continue reading

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Swap looping and Money Scumming Fix.

Two very interesting savefiles.  The borg with the ammy swapping was stuck in a loop because his inventory was too full.  He was being given points for carrying the digger.  As the borg was calculating the bonuses for trying on … Continue reading

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Two Money Scum bugs fixed

Zababa had a savefile with two bugs. The borg was unhooking after attempting to cast Satisfy Hunger. Easily fixed. While scumming the borg hits random directions after resting. This will allow him to wander about a bit and find towns … Continue reading

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More fixes

Another fix for “best combo.”  The problem with ‘best combo’ is that the angband game code inserts a keyboard flush after the ‘w’ is pressed so the borg cannot stack his keypresses.  It is really messing him up on timing.  … Continue reading

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Netbrian’s Daily Fix

The Activation of the item <p> fixed.  I saw issue where he was thinking there were 253 monsters all standing on one grid but I only got him to do it once.  I’ll keep looking for it.

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Yet another ID bug fix.

There are lots of issues for the borg to work through with the new ID system. The latest one manifests itself as a ‘best combo’ loop with unID’d artifacts. Got it fixed. And the borg was holding onto some bad … Continue reading

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‘Best Combo’ loop fixed.

The very ugly ‘best combo’ loop reared its nasty head.  But like the hydra, you chop one off and two show up in its place.  So we will see how it turns out. ZBorg needed a fix to correct a … Continue reading

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