Author Archives: apwhite

Important 341 updates

Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading

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Began work on VBorg 341

With the help of David Barr, I now have a working copy of a Visual Studio solution for Angband 341.  I have updated the fairly successful 320 borg into 341.  I have been testing it out the past few days … Continue reading

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June Updates for Vborg

Yep, the Vborg has some updates.  I thought I would work on it since it has been so long.  I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg.  There is … Continue reading

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May Updates for Zborg

borg_wear_stuff(): Borg was correctly swapping for a backup but the next round he would return to his old armor.  I added a brief delay to keep him from looping. borg_update_map() when old_wall != new_wall: While tunneling, the borg was overwriting … Continue reading

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April Updates for Zborg

More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time.  This would have him believe that he had no spells … Continue reading

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March updates for Zborg

Borg will not attempt to flow to a recover grid if a tunneling monster is too close.  They tend to follow him. If flowing to a stair, the borg will consider the ‘breeder_level’ as much as ‘unique_on_level’.   This will help … Continue reading

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February Updates for Zborg

This month, I began to implement some support for the passwall ability.  It is part of some spells but also innate for spectres.  It might take a while to hammer out all the benefits for the ability.  So far, it … Continue reading

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January Updates for Zborg

Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading

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December Updates for Zborg

If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light.  He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading

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November Updates

Upgrade to how the borg will fear regional.  He was not adding fear to icky grids.  It was supposed to be vault grids, but it inadvertently included lava and water grids.  That needed to be repaired. When the borg has … Continue reading

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