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Author Archives: apwhite
Important 341 updates
Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading
Began work on VBorg 341
With the help of David Barr, I now have a working copy of a Visual Studio solution for Angband 341. I have updated the fairly successful 320 borg into 341. I have been testing it out the past few days … Continue reading
June Updates for Vborg
Yep, the Vborg has some updates. I thought I would work on it since it has been so long. I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg. There is … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory
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May Updates for Zborg
borg_wear_stuff(): Borg was correctly swapping for a backup but the next round he would return to his old armor. I added a brief delay to keep him from looping. borg_update_map() when old_wall != new_wall: While tunneling, the borg was overwriting … Continue reading
April Updates for Zborg
More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time. This would have him believe that he had no spells … Continue reading
March updates for Zborg
Borg will not attempt to flow to a recover grid if a tunneling monster is too close. They tend to follow him. If flowing to a stair, the borg will consider the ‘breeder_level’ as much as ‘unique_on_level’. This will help … Continue reading
February Updates for Zborg
This month, I began to implement some support for the passwall ability. It is part of some spells but also innate for spectres. It might take a while to hammer out all the benefits for the ability. So far, it … Continue reading
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
Posted in Zangband 240
Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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December Updates for Zborg
If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light. He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading
November Updates
Upgrade to how the borg will fear regional. He was not adding fear to icky grids. It was supposed to be vault grids, but it inadvertently included lava and water grids. That needed to be repaired. When the borg has … Continue reading