Author Archives: apwhite

September Updates

Updates or the Zborg.  I have not made any changes to the vanilla borg in several months.  There are still problems with it working under Visual Studio.  So I spend my time tinkering on the Z240 borg. Casting Prep Spells … Continue reading

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July updates for Angband 320

No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading

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May Updates for Zborg240

The zborg has been hanging out on depth 76 for a while. He is having trouble killing a level-quest monster. But otherwise, he seems to be fighting well and staying alive. The cyberdemons are really posing a problem for him, … Continue reading

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April Updates for Zborg240

Borg was not decreasing the damage of dispel attacks over distance.  This over-valued some of the dispel attacks. Increased the value of stunning effects when used against certain monsters. Certain spell heavy classes (mage, high mage, mindcrafters, all at clevel … Continue reading

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March Updates for Zborg 240

When using DimDoor to escape, the borg will now choose a spot further away, if the dangers are equal.  This will allow him to get a few more ranged shots in as the monsters approach. Radiation mutation was being considered … Continue reading

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Zborg updates for February

I made several changes and updates for the zborg during this past month. Here is a brief run-down. MC are allowed to cast spells when blinded No AS-corridor digging if a monster is adjacent. Borg was getting twitchy after stepping … Continue reading

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Lots of Zborg updates

Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault.  Borg uses it as a technique for teleport away. … Continue reading

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Twitchy fix.

Sometimes, the borg could get stuck in a corner, surrounded by monsters and unable to fight due to fear.  He enters a Twitchy mode that allows him to make random movements.  But Twitchy forbade the 5-keypress, which was effectively resting … Continue reading

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Dispel Spell Improvement

The borg was undervaluing the benefit of dispel effects.  He was omitting some monsters from the total effect.  Now that it is fixed, Dispel Evil looks much better to the borg. The borg got stuck trying to crush an artifact … Continue reading

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Randart DSM fix

The borg was trying to activate an artifact’s attack when that artifact was in the guise of a DSM.   He knew that the DSM did not have the standard DSM breath attack, but in this case, he was trying to … Continue reading

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