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Author Archives: apwhite
Swap, cursed artifacts, selling to full shops
The borg was completely dismissing the value of the Wormtongue boots. They are not too bad for a low to mid range character. The only problem is the light curse. I had to rewrite a few routines to help the … Continue reading
Deep game fixes and a winner.
The borg was not keeping Rod of Speed or other Haste items because he has Tulkas in the inventory. I told him to keep Rods of Speed anyway in case he wanted to trade out Tulkas for some other more … Continue reading
Panel Shift improved.
I improved how the borg is going to shift the panel to locate off-screen monsters. Before he did it based on his exact grid location. This posed a problem if the screen size was altered from the default size. Now, … Continue reading
New anti-summon action.
I had to add a fix for the use of borg_shield and borg_stone. There was some overwriting of the borg_shield and the borg was not catching the message about the shield being enhanced. The borg needed to be able to … Continue reading
Beam pathway improvement.
There was a problem with the borg always forcing the grid under ghosts to be wall grids. This was a problem when the borg had to calculate danger from monsters behind it. Now the borg will not override the previous … Continue reading
Changes to help Warriors
Rod of teleport other was not being considered a source for tportother in borg_skill[]. And better handling of its use as a defense option. Borg will not carry *Heal* if he has several Heal. He will save them in the … Continue reading
Potential Crash, Danger, and !Resistance
There was a potential divide by zero error if the borg attacks a monster with 0 armor class. Warrior borgs had been told to stop carrying !RFire and !RCold after depth 80. That was done to conserve inventory slots, but … Continue reading
Heal, =Escape, and LATIN1
Borg was wearing a Ring of Escaping and the fear curse was really messing up his ability to flow. There is now a greater negative value associated with wearing a Ring of Escaping. A bit of a rework on borg_heal(). … Continue reading
More Rubble Trouble at clevel 10
If the borg was clevel 10, he might have some trouble with flowing and tunneling. The borg was trying to stack unid arrows into a full quiver. Borg will be rewarded for carrying a backup Rod of Magic Mapping
Everburning Fix & itoa()
Everburning Torches or Lanterns have a timeout. Which the borg saw as a need for a recharge. He was resting to recharge the Everburning items. It looks like the itoa() I used the other day needed some help for other … Continue reading
Posted in Angband (Vanillia)
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