-
Archives
- December 2019
- August 2019
- July 2019
- May 2019
- April 2019
- January 2019
- April 2018
- August 2017
- March 2017
- September 2016
- January 2016
- October 2015
- August 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- July 2014
- March 2014
- February 2014
- January 2014
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- March 2013
- January 2013
- November 2012
- October 2012
- August 2012
- June 2012
- May 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- June 2011
- May 2011
- April 2011
-
Meta
Author Archives: apwhite
Another Unhook Repair and Healing Rework
There was another unhook associated with defense maneuver 22. If you see anymore, send me the savefile. I also began reworking the borg_heal(). Now that potions heal a percent of the damage, the borg needs to be able to appropriately … Continue reading
Posted in Angband (Vanillia)
Leave a comment
Invisible Unhook repaired.
Last nights update included a possible unhook. It is now repaired.
Fear and Defence work
Reworked Earthquake spell as a defense maneuver. It is a bit smarter now and can be used to reduce the LOS from ranged attackers. Added Banishment as a spell allowed to cut into reserve mana. Each class has a certain … Continue reading
*Enchant* Loop and *Heal* Potion Loop fixes
The borg might bounce between town and the dungeon thinking he needed to “drop off potions” in the house. He would only do this if he was collecting heal potions. The borg might try to enchant his ammo up to … Continue reading
Quiver dump loop fixed
The borg was trying to dump a non-existent quiver slot ‘x’. I will be making these fixes to the 330 code as well, but I still do not have a working borg for 330. The keypress hook is still broken. … Continue reading
Temp Resist and Immunity Fix
There was a problem if the borg had immunity to an element. If he ever traded out the item granting immunity, he thought he kept the temporary resistance flag. Fixed more of the termination messages that were not being caught. … Continue reading
Posted in Uncategorized
Leave a comment
Anti-Summon Corridors
The borg was taught to use anti-summon corridors. He does not dig them; he uses the spells/Ring of Delving/activation of items. I have been testing it over several days and I think I got all the major problems worked out. … Continue reading
Posted in Angband (Vanillia)
4 Comments
Resistance Update
Critical update for Resistances. The termination messages for the resistances changed and the borg was still looking for the old messages. This had the borg believing his Resistance was still active so he would not refresh it. This led to … Continue reading
Combat Related Fixes
If the borg was fighting a lot of monsters (say like the Cat Lord and his 50 escorts), there was a chance that the borg would lose track of a monster and not consider it for an attack target. The … Continue reading
End Game Fixes
Updated more archaic activation checks built into borg4.c Updated how the borg is allow to reset recall depth while at depth 99 and 100. Added more support for use of Stoneskin mushrooms. Borg will store them for end-game and will … Continue reading
Posted in Angband (Vanillia)
Leave a comment