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Category Archives: Angband (Vanillia)
July 2019 VBorg Update
This is a non-critical update. There was a redundant borg_projectable() check in borg_danger_aux(). The redundancy reduced the borg_fear by too much, allowing the borg to be too brave in the face of hounds and other packs of ball-effect breathers. The … Continue reading
May 2019 VBorg Updates
Some warrior borgs were spending way too much time in munchkin mode when their food levels dropped to 2. They would stair scum to the surface instead of recalling. Borg was not shooting the ego ammo as much as he … Continue reading
Posted in Angband (Vanillia)
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April 2019 V Borg Update
Borg will be penalized for carrying heavy equipment even after his strength is >15 (Previously it only penalzied < 15) Borg will carry up to 10 !Speed, he used to carry up to 20. They tend to just slow him … Continue reading
V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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VBorg update for the Kobold Paladin
The vanilla borg was having issues with creating kobold paladins for every character. This actually wasn’t a borg issue, but a “feature” in the birth.c file for the game. So I made some edits to allow the normal classes to … Continue reading
Screensaver for V341 updated
There was a couple of problems getting the vanilla 341 screensaver working. I had to make a couple of changes to the game code. Main-win.c in WinMain() about line 5449 Cmd-misc.c in do_cmd_try_borg() about line 109 I’ve tested it in … Continue reading
Vanilla 341 Update
I wanted to get an update for the vanilla borg. I have not been able to get the latest (351) to compile but at least the 341 will be working a little better. Minor fix for resting as an attack … Continue reading
One more repair to the shopping bug.
I forgot to complete a change from the other day. Borgs were still trying to sell rings to a full shop, and there was a potential issue with wands and staves. A crash was reported in borg6 related to the … Continue reading
Shopping Fix for 341
The borg selling stuff to the shop needed two fixes. The borg might try to sell rings to a full shop, even when the pval of the rings do not match. I had to add a check there. The borg … Continue reading
341 seems pretty stable
It looks like most of the major issues with porting the borg to 341 are resolved. I made a couple of minor changes the past few days. I will move onto the 350 version of the game real soon. Smarter … Continue reading