Category Archives: Angband (Vanillia)

Improvements the Borg and screensaver for the Vanilla branch of Angband.

Combat Related Fixes

If the borg was fighting a lot of monsters (say like the Cat Lord and his 50 escorts), there was a chance that the borg would lose track of a monster and not consider it for an attack target.  The … Continue reading

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End Game Fixes

Updated more archaic activation checks built into borg4.c Updated how the borg is allow to reset recall depth while at depth 99 and 100. Added more support for use of Stoneskin mushrooms. Borg will store them for end-game and will … Continue reading

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Rod and pval fix.

Another shopping bug fixed. He might get stuck hitting the apostrophe and loop for a while. I spotted a borg throwing a *Healing* potion as a weapon. This was introduced in 320 when the change in item sval values. Borgs … Continue reading

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Quiver issue fixed

Borg was not stacking arrows into a quiver which was already loaded. He needed to know that some items stack in the quiver. He also needed to be able to combine multiple short stacks of arrows in the quiver. He … Continue reading

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Swapping & Shopping fix for 320

There is an interesting error which can be seen when the borg goes to swap rings (moving the right to left and left to right). The game fails to update the p_ptr->inventory[] promptly and the borg is not able to … Continue reading

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Work on 330 has started

I downloaded the 330 source and began updating the borg code. I have run into some problems and it is slowing me down. I am stuck on the inkey_ex() from util.c. I am not familiar with the new code and … Continue reading

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Zborg Munchkin Mode Improvements, Again.

Several new tweaks to how the zborg runs in munchkin mode.  Many of the tweaks involve better use of Dim Door to get around, resting to recoup mana, how to attack while in munchkin mode, running out of light and … Continue reading

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Bouncing behavior fixed.

If a never-move monster (like a mold) was sitting on an item.  The borg might bounce in and out of line-of-sight.  The borg was in correctly assuming that the monster would crush or pick-up the item.  Now he will correctly … Continue reading

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One more fix the apostrophe sell.

The borg was still trying to sell item with an apostrophe.  It was being induced from a failed clearance of a goal_ware.   If you find any more, send me a savefile.

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Shop ‘illeagal keypress’ fixed.

This one dealt with the borg hitting apostrophe.  It was related to trying to dump an item into the have and have it stack into an existing stack of more than 90 items.  Generally, the game would make a second … Continue reading

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