Category Archives: Angband (Vanillia)

Improvements the Borg and screensaver for the Vanilla branch of Angband.

Inventory and Shopping Fixes

Fixed the following things today: Activating randart dragon scale for breath weapon is a no-no. Had to modify the reward for wearing a single item with multiple high resists to include rFECA and Sustain All. Carrying around a bunch of … Continue reading

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Screensaver respawn fixed.

There were some people who were getting the tombstone page with the death of their screensaver borgs.  The borg is supposed to roll up  new character at death while in screensaver mode.  This is now repaired. A starving borg is … Continue reading

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Restock and Shopping Aligned

The borg was fleeing down to restock certain items.  But failed to buy those items in town.  This only happened after clevel 30.  The shopping rewards and restock requirements are now aligned. There was a typo that kept the borg … Continue reading

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Weird shopping from being encumbered fixed

A borg was buying/selling enchanting scrolls and stat repair potions.  This behavior was induced from being encumbered.  The loop was fixed. The encumbrance issue needed to be repaired.  In this case, the borg was carrying about 420 arrows.  The borg … Continue reading

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Shopping Bug Fixed

Netbrian posted a savefile that had trouble shopping for torches.  That problem was solved.  The problem was the borg inventory was mostly full and this was really freaking him out.  He had lots of {magical} and {ego} items that he … Continue reading

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Improved Rod Use

The borg will be smarter about using an unid’d rod on monsters as a way to ID it.  He will also try to use rods while in munchkin mode.  He will not throw rods or wands as ‘painful objects.’  He … Continue reading

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Monster Bouncing Reduced

The borg would sometimes bounce between a couple of grids debating whether or not to flow to a non-existent monster. At about clevels 20-25, when his maximum depth was about 9, he would stay too shallow in the dungeon.  He … Continue reading

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Crash Issue on Respawn

The borg will occasionally crash when re-spawning after a death.  This is a newer event and it is related to memory mapping issues.  With the help of Ryan.  I have found another potential cause and corrected it.  If you are … Continue reading

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Improved Blast Radius Handling

The borg has been aware to not damage some items if they were caught in the blast radius of a ball-effect spell.  But he did not do so carefully.  He is now much smarter about checking the blast radius and … Continue reading

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Losing track of monsters

If the borg was fighting several types of identical monsters (like a groups of Jackals, or Orcs) in a room, there was a chance that he could lose track of couple of them if they moved.  The result is he … Continue reading

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