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Category Archives: Zangband 240
V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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March 2017 Zborg Update
Starving vamp borgs are now allowed to eat a pet. Starving Vamp who can summon a pet to eat, should do so. Starving borgs will skip the borg_defend(), since it might teleport away a meal. At a minimum it is consuming … Continue reading
September 2016 Zborg
Update for the Zangband borg. I’ve been running Vampire Mindcrafters and they seem very capable within the borg’s limited dynamics. There were some fixes to how the borg handles, radius-0 ball spells Borg was still (rarely) missing the target using … Continue reading
Posted in Zangband 240
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January 9th, 2016
borg_best_combo() was returning a crash from a report of the item description if the item was being pulled from the home. The Amberites need to know that the level has changed when they use the Shadow Shifting ability. If a … Continue reading
Back to School Updates
Summer break is over and it’s time to update the borg. The wrong routine was being called when the borg looked for an item with the earthquake activation. He should look to see if he equipped an item. Instead, he … Continue reading
April 22, 2015 updates
Potential crash from Meteor Swarm calculation fixed. Adjusted the damage on certain death spells and corrected the mana cost penalty. For some reason, I was thinking the beastman race got a discount at the cure-mutation guy. Evidently not. The borg … Continue reading
Trump Tower and depth > 85
Add support for the Inn. The borg will buy food if he finds himself there. But the borg does not purposely flow there (yet). Added more shops to the list of ‘mistakenly entered shop’ routine. Borg needed a borg_notice() added … Continue reading
Pi Day Updates
Mass Genocide was unhooking due to bad spell address (wrong realm) located in the defense call. A no_rest_prep count was added to borg_brand_weapon(). He would often cast, then rest to recharge his mana. During the rest, the branding would … Continue reading
Posted in Zangband 240
Tagged Bug Fix, Death Realm, Game Code Fix, inventory, pets, Swap Items
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Major Sea of Runes work
I have been running a Sorcery/Nature guy. I have made some improvement to the spell use for those realms. I also made a serious overhaul to the Sea of Runes routines. Added a cost to the racial attacks and the … Continue reading
February Improvements
Fixed a problem with wearing swap items. Sometimes, the borg might lose a critical skill (Free Action) when switching to a swap item. There had been some crashes reported with using Windows 8 and using the ‘~’ knowledge menus. Its … Continue reading
Posted in Zangband 240
Tagged Bug Fix, Chaos Realm, combat, equipment, Game Code Fix
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