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Category Archives: Zangband 240
April Updates for Zborg
More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time. This would have him believe that he had no spells … Continue reading
March updates for Zborg
Borg will not attempt to flow to a recover grid if a tunneling monster is too close. They tend to follow him. If flowing to a stair, the borg will consider the ‘breeder_level’ as much as ‘unique_on_level’. This will help … Continue reading
February Updates for Zborg
This month, I began to implement some support for the passwall ability. It is part of some spells but also innate for spectres. It might take a while to hammer out all the benefits for the ability. So far, it … Continue reading
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
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Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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December Updates for Zborg
If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light. He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading
November Updates
Upgrade to how the borg will fear regional. He was not adding fear to icky grids. It was supposed to be vault grids, but it inadvertently included lava and water grids. That needed to be repaired. When the borg has … Continue reading
September Updates
Updates or the Zborg. I have not made any changes to the vanilla borg in several months. There are still problems with it working under Visual Studio. So I spend my time tinkering on the Z240 borg. Casting Prep Spells … Continue reading
May Updates for Zborg240
The zborg has been hanging out on depth 76 for a while. He is having trouble killing a level-quest monster. But otherwise, he seems to be fighting well and staying alive. The cyberdemons are really posing a problem for him, … Continue reading
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April Updates for Zborg240
Borg was not decreasing the damage of dispel attacks over distance. This over-valued some of the dispel attacks. Increased the value of stunning effects when used against certain monsters. Certain spell heavy classes (mage, high mage, mindcrafters, all at clevel … Continue reading
March Updates for Zborg 240
When using DimDoor to escape, the borg will now choose a spot further away, if the dangers are equal. This will allow him to get a few more ranged shots in as the monsters approach. Radiation mutation was being considered … Continue reading
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