Category Archives: Zangband 240

Changes made to the Zangband 240 Borg.

Zborg updates for February

I made several changes and updates for the zborg during this past month. Here is a brief run-down. MC are allowed to cast spells when blinded No AS-corridor digging if a monster is adjacent. Borg was getting twitchy after stepping … Continue reading

Posted in Zangband 240 | Leave a comment

Lots of Zborg updates

Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault.  Borg uses it as a technique for teleport away. … Continue reading

Posted in Zangband 240 | Tagged , , , , , | 1 Comment

See Invis correction

The borg was believing he still has the See Invis power even after the spell expired.  This caused an ignominious death of a borg who rested while an unseen Dread beat him down.

Posted in Zangband 240 | Tagged | 2 Comments

Zborg will use Dimension Door a little more.

Dimension Door is a great spell for the borg.  He added a use for it when he is fleeing a level and needs to get to either stair. He will also not attempt the move to the next town if … Continue reading

Posted in Zangband 240 | Leave a comment

Zborg Munchkin Improvement

The borg was not using Wand of Stinking Cloud while in munchkin mode. Also, in munchkin mode, he might ‘test/try’ new spells in Trump Realm which would take him off the stairs.  This was fatal since he was often clevel … Continue reading

Posted in Zangband 240 | Leave a comment

Bouncing behavior fixed.

If a never-move monster (like a mold) was sitting on an item.  The borg might bounce in and out of line-of-sight.  The borg was in correctly assuming that the monster would crush or pick-up the item.  Now he will correctly … Continue reading

Posted in Angband (Vanillia), Zangband 240 | Leave a comment

Munchkin mode improvement

The borg will use a wand of wonder in munchkin mode. While in Munchkin Mode, before he leaves the stairs to fetch an object, he will do a Detect Monsters/Traps just to make sure no bad guys in lurking in … Continue reading

Posted in Angband (Vanillia), Zangband 240 | Leave a comment

‘Best Combo’ loop fixed.

The very ugly ‘best combo’ loop reared its nasty head.  But like the hydra, you chop one off and two show up in its place.  So we will see how it turns out. ZBorg needed a fix to correct a … Continue reading

Posted in Angband (Vanillia), Zangband 240 | Leave a comment

ZBorg Inventory Fixes

The Borg was not inscribing the randarts correctly and this would kep him selling them.   He was *ID*’ing them in the shop correctly, but then leaving them as {special}. He also needed to make better use of the home spaces.  … Continue reading

Posted in Zangband 240 | Leave a comment

ZBorg upgrades

Vampires might rest to recover in town during night but wake up during day time and fry. In borg_caution(), if goal_fleeing was set, then the borg ought not attempt defense or heal maneuvers. Borg will dismiss pets if he runs … Continue reading

Posted in Zangband 240 | Leave a comment