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Category Archives: Zangband 240
Improved Rod Use
The borg will be smarter about using an unid’d rod on monsters as a way to ID it. He will also try to use rods while in munchkin mode. He will not throw rods or wands as ‘painful objects.’ He … Continue reading
Posted in Angband (Vanillia), Zangband 240
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Improved Blast Radius Handling
The borg has been aware to not damage some items if they were caught in the blast radius of a ball-effect spell. But he did not do so carefully. He is now much smarter about checking the blast radius and … Continue reading
Posted in Angband (Vanillia), Zangband 240
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Losing track of monsters
If the borg was fighting several types of identical monsters (like a groups of Jackals, or Orcs) in a room, there was a chance that he could lose track of couple of them if they moved. The result is he … Continue reading
Posted in Angband (Vanillia), Zangband 240
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(Z) Laundry list of changes over the past few weeks.(Z)
Improvements to Trump Spell handling. Improvements to how borg deals with friendly monsters. He is doing defense maneuvers and not resting when a pet is near. skip friendly or pets when doing monster checks. and tracking of friendlies Life can … Continue reading
Posted in Zangband 240
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April 27, 2011
1) Borg was not branding bolts correctly. Having them in the quiver was messing up his keypresses. 2) Some crashes with respawning are still showing up. I’m attempting to track them down. The fix from 4-24 did not work. I … Continue reading
Posted in Angband (Vanillia), Zangband 240
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