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Tag Archives: 341
April 2019 V Borg Update
Borg will be penalized for carrying heavy equipment even after his strength is >15 (Previously it only penalzied < 15) Borg will carry up to 10 !Speed, he used to carry up to 20. They tend to just slow him … Continue reading
V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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VBorg update for the Kobold Paladin
The vanilla borg was having issues with creating kobold paladins for every character. This actually wasn’t a borg issue, but a “feature” in the birth.c file for the game. So I made some edits to allow the normal classes to … Continue reading
Screensaver for V341 updated
There was a couple of problems getting the vanilla 341 screensaver working. I had to make a couple of changes to the game code. Main-win.c in WinMain() about line 5449 Cmd-misc.c in do_cmd_try_borg() about line 109 I’ve tested it in … Continue reading
Vanilla 341 Update
I wanted to get an update for the vanilla borg. I have not been able to get the latest (351) to compile but at least the 341 will be working a little better. Minor fix for resting as an attack … Continue reading
Shopping Fix for 341
The borg selling stuff to the shop needed two fixes. The borg might try to sell rings to a full shop, even when the pval of the rings do not match. I had to add a check there. The borg … Continue reading
341 seems pretty stable
It looks like most of the major issues with porting the borg to 341 are resolved. I made a couple of minor changes the past few days. I will move onto the 350 version of the game real soon. Smarter … Continue reading
Special Characters in Unique Monster Names Fixed
Borg was losing track of monsters if they were standing on an item. He might focus in on the item instead of the monster. Since the monster would not be loaded into the monster array, he would not fear the … Continue reading
Enchanting Loop and a Home Stack Size Fix
I am getting really close to solving the loops issues introduced with 341. I have a paladin borg playing at depth 98 right now. He is doing well. The borg was looping at searching a chest. I added a modulus … Continue reading
Important fixes for sync and Call Light
Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior. The next major issue to tackle is … Continue reading