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Tag Archives: Bug Fix
V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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VBorg update for the Kobold Paladin
The vanilla borg was having issues with creating kobold paladins for every character. This actually wasn’t a borg issue, but a “feature” in the birth.c file for the game. So I made some edits to allow the normal classes to … Continue reading
March 2017 Zborg Update
Starving vamp borgs are now allowed to eat a pet. Starving Vamp who can summon a pet to eat, should do so. Starving borgs will skip the borg_defend(), since it might teleport away a meal. At a minimum it is consuming … Continue reading
January 9th, 2016
borg_best_combo() was returning a crash from a report of the item description if the item was being pulled from the home. The Amberites need to know that the level has changed when they use the Shadow Shifting ability. If a … Continue reading
Vanilla 341 Update
I wanted to get an update for the vanilla borg. I have not been able to get the latest (351) to compile but at least the 341 will be working a little better. Minor fix for resting as an attack … Continue reading
April 22, 2015 updates
Potential crash from Meteor Swarm calculation fixed. Adjusted the damage on certain death spells and corrected the mana cost penalty. For some reason, I was thinking the beastman race got a discount at the cure-mutation guy. Evidently not. The borg … Continue reading
Trump Tower and depth > 85
Add support for the Inn. The borg will buy food if he finds himself there. But the borg does not purposely flow there (yet). Added more shops to the list of ‘mistakenly entered shop’ routine. Borg needed a borg_notice() added … Continue reading
Pi Day Updates
Mass Genocide was unhooking due to bad spell address (wrong realm) located in the defense call. A no_rest_prep count was added to borg_brand_weapon(). He would often cast, then rest to recharge his mana. During the rest, the branding would … Continue reading
Posted in Zangband 240
Tagged Bug Fix, Death Realm, Game Code Fix, inventory, pets, Swap Items
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February Improvements
Fixed a problem with wearing swap items. Sometimes, the borg might lose a critical skill (Free Action) when switching to a swap item. There had been some crashes reported with using Windows 8 and using the ‘~’ knowledge menus. Its … Continue reading
Posted in Zangband 240
Tagged Bug Fix, Chaos Realm, combat, equipment, Game Code Fix
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New Years Eve
Borg needed to not remove an empty lantern from the equipment. It interfered with him buying fuel. Additionally, he needed some support for buying fuel for the empty lantern. His inclination was to buy a new lantern. Since fuel is … Continue reading