-
Archives
- December 2019
- August 2019
- July 2019
- May 2019
- April 2019
- January 2019
- April 2018
- August 2017
- March 2017
- September 2016
- January 2016
- October 2015
- August 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- July 2014
- March 2014
- February 2014
- January 2014
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- March 2013
- January 2013
- November 2012
- October 2012
- August 2012
- June 2012
- May 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- June 2011
- May 2011
- April 2011
-
Meta
Tag Archives: Bug Fix
Christmas Eve 2014
Merry Christmas! I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use. The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading
Posted in Zangband 240
Tagged Bug Fix, combat, defense, Diving, equipment, Exploration, inventory, loops
Leave a comment
December 2014
Borg wont set explosive runes/runes of protection when fighting a guy who can use Teleport-to. These guys can bampf the borg off the rune. When considering which items to crush (slow/hole/junk), the borg will skip items which contain … Continue reading
Zborg Updates February 2014
A couple of people indicated that the zip files seemed corrupted. I switched to using a 7-zip command-line tool. Hopefully this will improve the quality of the zipfile. I’m not going to lie; I had been using pkzip from 1996 … Continue reading
One more repair to the shopping bug.
I forgot to complete a change from the other day. Borgs were still trying to sell rings to a full shop, and there was a potential issue with wands and staves. A crash was reported in borg6 related to the … Continue reading
Shopping Fix for 341
The borg selling stuff to the shop needed two fixes. The borg might try to sell rings to a full shop, even when the pval of the rings do not match. I had to add a check there. The borg … Continue reading
Special Characters in Unique Monster Names Fixed
Borg was losing track of monsters if they were standing on an item. He might focus in on the item instead of the monster. Since the monster would not be loaded into the monster array, he would not fear the … Continue reading
Important fixes for sync and Call Light
Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior. The next major issue to tackle is … Continue reading
Borg update_map() fix.
Because the borg can’t crush items. He was getting stuck in loops dropping ammo. Whose idea was it to get rid of crushing and replace it with a flawed squelch? I’d like to see how a person is supposed to … Continue reading
Danger Update 341
This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features. … Continue reading
April Updates for Zborg
More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time. This would have him believe that he had no spells … Continue reading