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Tag Archives: combat
January 9th, 2016
borg_best_combo() was returning a crash from a report of the item description if the item was being pulled from the home. The Amberites need to know that the level has changed when they use the Shadow Shifting ability. If a … Continue reading
Back to School Updates
Summer break is over and it’s time to update the borg. The wrong routine was being called when the borg looked for an item with the earthquake activation. He should look to see if he equipped an item. Instead, he … Continue reading
April 22, 2015 updates
Potential crash from Meteor Swarm calculation fixed. Adjusted the damage on certain death spells and corrected the mana cost penalty. For some reason, I was thinking the beastman race got a discount at the cure-mutation guy. Evidently not. The borg … Continue reading
February Improvements
Fixed a problem with wearing swap items. Sometimes, the borg might lose a critical skill (Free Action) when switching to a swap item. There had been some crashes reported with using Windows 8 and using the ‘~’ knowledge menus. Its … Continue reading
Posted in Zangband 240
Tagged Bug Fix, Chaos Realm, combat, equipment, Game Code Fix
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January 2014 Zborg
I received some great savefiles showing some errors and had a chance to work on them. Here is the result: Added a few more ego item types to the list of items that should be *ID*’d, since some items can … Continue reading
Christmas Eve 2014
Merry Christmas! I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use. The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading
Posted in Zangband 240
Tagged Bug Fix, combat, defense, Diving, equipment, Exploration, inventory, loops
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Zborg Updates February 2014
A couple of people indicated that the zip files seemed corrupted. I switched to using a 7-zip command-line tool. Hopefully this will improve the quality of the zipfile. I’m not going to lie; I had been using pkzip from 1996 … Continue reading
Zborg Winter Updates
Update to borg_recover() so a vampire borg can rest to heal more frequently. There was an issue with him only resting during certain times of the day. The borg needed a slight fix to the attack mode 0, which is … Continue reading
Danger Update 341
This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features. … Continue reading
Important 341 updates
Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading