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Tag Archives: Critical
Special Characters in Unique Monster Names Fixed
Borg was losing track of monsters if they were standing on an item. He might focus in on the item instead of the monster. Since the monster would not be loaded into the monster array, he would not fear the … Continue reading
Important fixes for sync and Call Light
Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior. The next major issue to tackle is … Continue reading
Borg update_map() fix.
Because the borg can’t crush items. He was getting stuck in loops dropping ammo. Whose idea was it to get rid of crushing and replace it with a flawed squelch? I’d like to see how a person is supposed to … Continue reading
Important Inventory Management Update
Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe. It does not ask for a confirmation now. Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it. Inscriptions … Continue reading
Danger Update 341
This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features. … Continue reading
Important 341 updates
Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading
Potential Crash, Danger, and !Resistance
There was a potential divide by zero error if the borg attacks a monster with 0 armor class. Warrior borgs had been told to stop carrying !RFire and !RCold after depth 80. That was done to conserve inventory slots, but … Continue reading
Heal, =Escape, and LATIN1
Borg was wearing a Ring of Escaping and the fear curse was really messing up his ability to flow. There is now a greater negative value associated with wearing a Ring of Escaping. A bit of a rework on borg_heal(). … Continue reading
See Invis correction
The borg was believing he still has the See Invis power even after the spell expired. This caused an ignominious death of a borg who rested while an unseen Dread beat him down.
Unhooks and loop fixes.
Another problem with defense 22 maneuver was repaired. Borg was looping on healing potion buy backs from the house. He would buy like 8 or 9 then sell them all back. The munchkin mode needed some help if the borg … Continue reading