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Tag Archives: defense
March 2017 Zborg Update
Starving vamp borgs are now allowed to eat a pet. Starving Vamp who can summon a pet to eat, should do so. Starving borgs will skip the borg_defend(), since it might teleport away a meal. At a minimum it is consuming … Continue reading
Back to School Updates
Summer break is over and it’s time to update the borg. The wrong routine was being called when the borg looked for an item with the earthquake activation. He should look to see if he equipped an item. Instead, he … Continue reading
Trump Tower and depth > 85
Add support for the Inn. The borg will buy food if he finds himself there. But the borg does not purposely flow there (yet). Added more shops to the list of ‘mistakenly entered shop’ routine. Borg needed a borg_notice() added … Continue reading
Major Sea of Runes work
I have been running a Sorcery/Nature guy. I have made some improvement to the spell use for those realms. I also made a serious overhaul to the Sea of Runes routines. Added a cost to the racial attacks and the … Continue reading
Christmas Eve 2014
Merry Christmas! I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use. The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading
Posted in Zangband 240
Tagged Bug Fix, combat, defense, Diving, equipment, Exploration, inventory, loops
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Zborg Winter Updates
Update to borg_recover() so a vampire borg can rest to heal more frequently. There was an issue with him only resting during certain times of the day. The borg needed a slight fix to the attack mode 0, which is … Continue reading
Enchanting Loop and a Home Stack Size Fix
I am getting really close to solving the loops issues introduced with 341. I have a paladin borg playing at depth 98 right now. He is doing well. The borg was looping at searching a chest. I added a modulus … Continue reading
June Updates for Vborg
Yep, the Vborg has some updates. I thought I would work on it since it has been so long. I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg. There is … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory
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March updates for Zborg
Borg will not attempt to flow to a recover grid if a tunneling monster is too close. They tend to follow him. If flowing to a stair, the borg will consider the ‘breeder_level’ as much as ‘unique_on_level’. This will help … Continue reading
February Updates for Zborg
This month, I began to implement some support for the passwall ability. It is part of some spells but also innate for spectres. It might take a while to hammer out all the benefits for the ability. So far, it … Continue reading