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Tag Archives: defense
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
Posted in Zangband 240
Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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December Updates for Zborg
If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light. He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading
September Updates
Updates or the Zborg. I have not made any changes to the vanilla borg in several months. There are still problems with it working under Visual Studio. So I spend my time tinkering on the Z240 borg. Casting Prep Spells … Continue reading
July updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory, loops, shopping
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April Updates for Zborg240
Borg was not decreasing the damage of dispel attacks over distance. This over-valued some of the dispel attacks. Increased the value of stunning effects when used against certain monsters. Certain spell heavy classes (mage, high mage, mindcrafters, all at clevel … Continue reading
Lots of Zborg updates
Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault. Borg uses it as a technique for teleport away. … Continue reading
Changes to help Warriors
Rod of teleport other was not being considered a source for tportother in borg_skill[]. And better handling of its use as a defense option. Borg will not carry *Heal* if he has several Heal. He will save them in the … Continue reading
Fear and Defence work
Reworked Earthquake spell as a defense maneuver. It is a bit smarter now and can be used to reduce the LOS from ranged attackers. Added Banishment as a spell allowed to cut into reserve mana. Each class has a certain … Continue reading