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Tag Archives: equipment
V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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April 22, 2015 updates
Potential crash from Meteor Swarm calculation fixed. Adjusted the damage on certain death spells and corrected the mana cost penalty. For some reason, I was thinking the beastman race got a discount at the cure-mutation guy. Evidently not. The borg … Continue reading
Trump Tower and depth > 85
Add support for the Inn. The borg will buy food if he finds himself there. But the borg does not purposely flow there (yet). Added more shops to the list of ‘mistakenly entered shop’ routine. Borg needed a borg_notice() added … Continue reading
February Improvements
Fixed a problem with wearing swap items. Sometimes, the borg might lose a critical skill (Free Action) when switching to a swap item. There had been some crashes reported with using Windows 8 and using the ‘~’ knowledge menus. Its … Continue reading
Posted in Zangband 240
Tagged Bug Fix, Chaos Realm, combat, equipment, Game Code Fix
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January 2014 Zborg
I received some great savefiles showing some errors and had a chance to work on them. Here is the result: Added a few more ego item types to the list of items that should be *ID*’d, since some items can … Continue reading
New Years Eve
Borg needed to not remove an empty lantern from the equipment. It interfered with him buying fuel. Additionally, he needed some support for buying fuel for the empty lantern. His inclination was to buy a new lantern. Since fuel is … Continue reading
Christmas Eve 2014
Merry Christmas! I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use. The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading
Posted in Zangband 240
Tagged Bug Fix, combat, defense, Diving, equipment, Exploration, inventory, loops
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December 2014
Borg wont set explosive runes/runes of protection when fighting a guy who can use Teleport-to. These guys can bampf the borg off the rune. When considering which items to crush (slow/hole/junk), the borg will skip items which contain … Continue reading
March 2014 Updates
I am still running a half-ogre Life/Nature borg. He is playing cautiously at dlevel 37 and clevel 42 Added support for the rest of the randart activations (charm and summons). Charms are attacks and summons are defense maneuvers. Fixed an error … Continue reading
Posted in Zangband 240
Tagged equipment, Exploration, inventory, Nature Realm, shopping
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Zborg Updates February 2014
A couple of people indicated that the zip files seemed corrupted. I switched to using a 7-zip command-line tool. Hopefully this will improve the quality of the zipfile. I’m not going to lie; I had been using pkzip from 1996 … Continue reading