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Tag Archives: equipment
Zborg Winter Updates
Update to borg_recover() so a vampire borg can rest to heal more frequently. There was an issue with him only resting during certain times of the day. The borg needed a slight fix to the attack mode 0, which is … Continue reading
341 seems pretty stable
It looks like most of the major issues with porting the borg to 341 are resolved. I made a couple of minor changes the past few days. I will move onto the 350 version of the game real soon. Smarter … Continue reading
Enchanting Loop and a Home Stack Size Fix
I am getting really close to solving the loops issues introduced with 341. I have a paladin borg playing at depth 98 right now. He is doing well. The borg was looping at searching a chest. I added a modulus … Continue reading
341 Inventory Updates
The 341 borg is at a point now that I can post it fully here and make a dedicated 341 borg page. There are still lots of errors, but it works reasonably well. Please report any errors. Better implementation of … Continue reading
Important 341 updates
Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading
June Updates for Vborg
Yep, the Vborg has some updates. I thought I would work on it since it has been so long. I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg. There is … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory
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May Updates for Zborg
borg_wear_stuff(): Borg was correctly swapping for a backup but the next round he would return to his old armor. I added a brief delay to keep him from looping. borg_update_map() when old_wall != new_wall: While tunneling, the borg was overwriting … Continue reading
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
Posted in Zangband 240
Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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September Updates
Updates or the Zborg. I have not made any changes to the vanilla borg in several months. There are still problems with it working under Visual Studio. So I spend my time tinkering on the Z240 borg. Casting Prep Spells … Continue reading
July updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory, loops, shopping
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