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Tag Archives: Exploration
July 2019 VBorg Update
This is a non-critical update. There was a redundant borg_projectable() check in borg_danger_aux(). The redundancy reduced the borg_fear by too much, allowing the borg to be too brave in the face of hounds and other packs of ball-effect breathers. The … Continue reading
Christmas Eve 2014
Merry Christmas! I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use. The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading
Posted in Zangband 240
Tagged Bug Fix, combat, defense, Diving, equipment, Exploration, inventory, loops
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June 2014 Updates
The borg needed another check in the munchkin mode with using Create Stair spell. He was missing some opportunities when trying to get back down deep. The Summon Friendly Monster spells needed to check for a free grid adjacent to … Continue reading
March 2014 Updates
I am still running a half-ogre Life/Nature borg. He is playing cautiously at dlevel 37 and clevel 42 Added support for the rest of the randart activations (charm and summons). Charms are attacks and summons are defense maneuvers. Fixed an error … Continue reading
Posted in Zangband 240
Tagged equipment, Exploration, inventory, Nature Realm, shopping
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Important fixes for sync and Call Light
Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior. The next major issue to tackle is … Continue reading