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Tag Archives: flow
July 2019 VBorg Update
This is a non-critical update. There was a redundant borg_projectable() check in borg_danger_aux(). The redundancy reduced the borg_fear by too much, allowing the borg to be too brave in the face of hounds and other packs of ball-effect breathers. The … Continue reading
Another loop issue resolved.
Another important fix for 341. I am still correcting the porting problems which include bad spell address, unhooks, loops, etc. I will be starting on version 3.5 next week. Looping correction in the borg_defend_aux_panel_shift() and borg_wear_swap(). Better implementation of the … Continue reading
June Updates for Vborg
Yep, the Vborg has some updates. I thought I would work on it since it has been so long. I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg. There is … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory
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April Updates for Zborg
More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time. This would have him believe that he had no spells … Continue reading
March updates for Zborg
Borg will not attempt to flow to a recover grid if a tunneling monster is too close. They tend to follow him. If flowing to a stair, the borg will consider the ‘breeder_level’ as much as ‘unique_on_level’. This will help … Continue reading
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
Posted in Zangband 240
Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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December Updates for Zborg
If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light. He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading
November Updates
Upgrade to how the borg will fear regional. He was not adding fear to icky grids. It was supposed to be vault grids, but it inadvertently included lava and water grids. That needed to be repaired. When the borg has … Continue reading
July updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory, loops, shopping
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Lots of Zborg updates
Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault. Borg uses it as a technique for teleport away. … Continue reading