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Tag Archives: healing
November 2014 Updates
I created a borg_surround_breeder() and an escape for when the borg is surrounded by breeders. He will use Teleport to get away from breeders. The borg needed to lighten the requirement for RPois to include the resistance offered through reliable … Continue reading
341 seems pretty stable
It looks like most of the major issues with porting the borg to 341 are resolved. I made a couple of minor changes the past few days. I will move onto the 350 version of the game real soon. Smarter … Continue reading
June Updates for Vborg
Yep, the Vborg has some updates. I thought I would work on it since it has been so long. I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg. There is … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory
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April Updates for Zborg
More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time. This would have him believe that he had no spells … Continue reading
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
Posted in Zangband 240
Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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July updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory, loops, shopping
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