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Tag Archives: inventory
April 2019 V Borg Update
Borg will be penalized for carrying heavy equipment even after his strength is >15 (Previously it only penalzied < 15) Borg will carry up to 10 !Speed, he used to carry up to 20. They tend to just slow him … Continue reading
V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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Pi Day Updates
Mass Genocide was unhooking due to bad spell address (wrong realm) located in the defense call. A no_rest_prep count was added to borg_brand_weapon(). He would often cast, then rest to recharge his mana. During the rest, the branding would … Continue reading
Posted in Zangband 240
Tagged Bug Fix, Death Realm, Game Code Fix, inventory, pets, Swap Items
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January 2014 Zborg
I received some great savefiles showing some errors and had a chance to work on them. Here is the result: Added a few more ego item types to the list of items that should be *ID*’d, since some items can … Continue reading
New Years Eve
Borg needed to not remove an empty lantern from the equipment. It interfered with him buying fuel. Additionally, he needed some support for buying fuel for the empty lantern. His inclination was to buy a new lantern. Since fuel is … Continue reading
Christmas Eve 2014
Merry Christmas! I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use. The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading
Posted in Zangband 240
Tagged Bug Fix, combat, defense, Diving, equipment, Exploration, inventory, loops
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March 2014 Updates
I am still running a half-ogre Life/Nature borg. He is playing cautiously at dlevel 37 and clevel 42 Added support for the rest of the randart activations (charm and summons). Charms are attacks and summons are defense maneuvers. Fixed an error … Continue reading
Posted in Zangband 240
Tagged equipment, Exploration, inventory, Nature Realm, shopping
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Zborg Updates February 2014
A couple of people indicated that the zip files seemed corrupted. I switched to using a 7-zip command-line tool. Hopefully this will improve the quality of the zipfile. I’m not going to lie; I had been using pkzip from 1996 … Continue reading
Zborg Winter Updates
Update to borg_recover() so a vampire borg can rest to heal more frequently. There was an issue with him only resting during certain times of the day. The borg needed a slight fix to the attack mode 0, which is … Continue reading
Enchanting Loop and a Home Stack Size Fix
I am getting really close to solving the loops issues introduced with 341. I have a paladin borg playing at depth 98 right now. He is doing well. The borg was looping at searching a chest. I added a modulus … Continue reading