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Tag Archives: inventory
Borg update_map() fix.
Because the borg can’t crush items. He was getting stuck in loops dropping ammo. Whose idea was it to get rid of crushing and replace it with a flawed squelch? I’d like to see how a person is supposed to … Continue reading
Important Inventory Management Update
Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe. It does not ask for a confirmation now. Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it. Inscriptions … Continue reading
341 Inventory Updates
The 341 borg is at a point now that I can post it fully here and make a dedicated 341 borg page. There are still lots of errors, but it works reasonably well. Please report any errors. Better implementation of … Continue reading
Important 341 updates
Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading
June Updates for Vborg
Yep, the Vborg has some updates. I thought I would work on it since it has been so long. I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg. There is … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory
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May Updates for Zborg
borg_wear_stuff(): Borg was correctly swapping for a backup but the next round he would return to his old armor. I added a brief delay to keep him from looping. borg_update_map() when old_wall != new_wall: While tunneling, the borg was overwriting … Continue reading
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
Posted in Zangband 240
Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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November Updates
Upgrade to how the borg will fear regional. He was not adding fear to icky grids. It was supposed to be vault grids, but it inadvertently included lava and water grids. That needed to be repaired. When the borg has … Continue reading
September Updates
Updates or the Zborg. I have not made any changes to the vanilla borg in several months. There are still problems with it working under Visual Studio. So I spend my time tinkering on the Z240 borg. Casting Prep Spells … Continue reading
July updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory, loops, shopping
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