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Tag Archives: loops
April 2019 V Borg Update
Borg will be penalized for carrying heavy equipment even after his strength is >15 (Previously it only penalzied < 15) Borg will carry up to 10 !Speed, he used to carry up to 20. They tend to just slow him … Continue reading
V and Z Borg Updates
I’ve been working on the vanilla 341 borg as well as the Z240 borg for several months. Here are the fixes and upgrades: Vanilla 341 borg: A hallucinating borg does not create new monsters. This can be a problem if … Continue reading
Posted in Angband (Vanillia), Zangband 240
Tagged 341, Bug Fix, equipment, inventory, loops
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March 2017 Zborg Update
Starving vamp borgs are now allowed to eat a pet. Starving Vamp who can summon a pet to eat, should do so. Starving borgs will skip the borg_defend(), since it might teleport away a meal. At a minimum it is consuming … Continue reading
January 9th, 2016
borg_best_combo() was returning a crash from a report of the item description if the item was being pulled from the home. The Amberites need to know that the level has changed when they use the Shadow Shifting ability. If a … Continue reading
January 2014 Zborg
I received some great savefiles showing some errors and had a chance to work on them. Here is the result: Added a few more ego item types to the list of items that should be *ID*’d, since some items can … Continue reading
Christmas Eve 2014
Merry Christmas! I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use. The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading
Posted in Zangband 240
Tagged Bug Fix, combat, defense, Diving, equipment, Exploration, inventory, loops
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Another loop issue resolved.
Another important fix for 341. I am still correcting the porting problems which include bad spell address, unhooks, loops, etc. I will be starting on version 3.5 next week. Looping correction in the borg_defend_aux_panel_shift() and borg_wear_swap(). Better implementation of the … Continue reading
Important Inventory Management Update
Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe. It does not ask for a confirmation now. Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it. Inscriptions … Continue reading
April Updates for Zborg
More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time. This would have him believe that he had no spells … Continue reading
March updates for Zborg
Borg will not attempt to flow to a recover grid if a tunneling monster is too close. They tend to follow him. If flowing to a stair, the borg will consider the ‘breeder_level’ as much as ‘unique_on_level’. This will help … Continue reading