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Tag Archives: loops
December Updates for Zborg
If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light. He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading
July updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory, loops, shopping
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Beam pathway improvement.
There was a problem with the borg always forcing the grid under ghosts to be wall grids. This was a problem when the borg had to calculate danger from monsters behind it. Now the borg will not override the previous … Continue reading
Changes to help Warriors
Rod of teleport other was not being considered a source for tportother in borg_skill[]. And better handling of its use as a defense option. Borg will not carry *Heal* if he has several Heal. He will save them in the … Continue reading
Overly fond of Earthquake items
With the tweak to the weapon damage valuation the other day, the borg was overvaluing Earthquake items. The borg was looping a little on flowing to a anti-summon 2 corridor. He was getting confused on his ability to tunnel.
Equipment Swap Loop
The borg was looping on an equipment swap. He was encumbered and was trying to swap out his +2 Str weapon for a +0 Str weapon. That change made him even slower so he would switch back. The borg needed … Continue reading
Unhooks and loop fixes.
Another problem with defense 22 maneuver was repaired. Borg was looping on healing potion buy backs from the house. He would buy like 8 or 9 then sell them all back. The munchkin mode needed some help if the borg … Continue reading
Quiver dump loop fixed
The borg was trying to dump a non-existent quiver slot ‘x’. I will be making these fixes to the 330 code as well, but I still do not have a working borg for 330. The keypress hook is still broken. … Continue reading
Swapping & Shopping fix for 320
There is an interesting error which can be seen when the borg goes to swap rings (moving the right to left and left to right). The game fails to update the p_ptr->inventory[] promptly and the borg is not able to … Continue reading