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Meta
Tag Archives: shopping
November 2014 Updates
I created a borg_surround_breeder() and an escape for when the borg is surrounded by breeders. He will use Teleport to get away from breeders. The borg needed to lighten the requirement for RPois to include the resistance offered through reliable … Continue reading
June 2014 Updates
The borg needed another check in the munchkin mode with using Create Stair spell. He was missing some opportunities when trying to get back down deep. The Summon Friendly Monster spells needed to check for a free grid adjacent to … Continue reading
March 2014 Updates
I am still running a half-ogre Life/Nature borg. He is playing cautiously at dlevel 37 and clevel 42 Added support for the rest of the randart activations (charm and summons). Charms are attacks and summons are defense maneuvers. Fixed an error … Continue reading
Posted in Zangband 240
Tagged equipment, Exploration, inventory, Nature Realm, shopping
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One more repair to the shopping bug.
I forgot to complete a change from the other day. Borgs were still trying to sell rings to a full shop, and there was a potential issue with wands and staves. A crash was reported in borg6 related to the … Continue reading
Shopping Fix for 341
The borg selling stuff to the shop needed two fixes. The borg might try to sell rings to a full shop, even when the pval of the rings do not match. I had to add a check there. The borg … Continue reading
Another loop issue resolved.
Another important fix for 341. I am still correcting the porting problems which include bad spell address, unhooks, loops, etc. I will be starting on version 3.5 next week. Looping correction in the borg_defend_aux_panel_shift() and borg_wear_swap(). Better implementation of the … Continue reading
Danger Update 341
This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features. … Continue reading
January Updates for Zborg
Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading
Posted in Zangband 240
Tagged combat, defense, equipment, flow, healing, inventory, race_spectre, shopping
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December Updates for Zborg
If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light. He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading
July updates for Angband 320
No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading
Posted in Angband (Vanillia)
Tagged combat, defense, equipment, flow, healing, inventory, loops, shopping
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