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Tag Archives: shopping
Lots of Zborg updates
Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault. Borg uses it as a technique for teleport away. … Continue reading
Swap, cursed artifacts, selling to full shops
The borg was completely dismissing the value of the Wormtongue boots. They are not too bad for a low to mid range character. The only problem is the light curse. I had to rewrite a few routines to help the … Continue reading
Buying & Selling multiple items
For a long time, the borg would only buy or sell one item at a time. Even if he needed 80 arrows, he (usually) bought one at a time. That was in place to reduce certain buy-sell loops. I set … Continue reading
Unhooks and loop fixes.
Another problem with defense 22 maneuver was repaired. Borg was looping on healing potion buy backs from the house. He would buy like 8 or 9 then sell them all back. The munchkin mode needed some help if the borg … Continue reading
Rod and pval fix.
Another shopping bug fixed. He might get stuck hitting the apostrophe and loop for a while. I spotted a borg throwing a *Healing* potion as a weapon. This was introduced in 320 when the change in item sval values. Borgs … Continue reading
Swapping & Shopping fix for 320
There is an interesting error which can be seen when the borg goes to swap rings (moving the right to left and left to right). The game fails to update the p_ptr->inventory[] promptly and the borg is not able to … Continue reading